Hi, I’m Andrew Finley, and I’m an artist, storyteller, and Designer / 3D Artist who is highly experienced both technically and artistically. I’m an accomplished artist and designer with over a decade of experience across game development and feature animation film production. My expertise spans a wide range from narrative design, cinematic design, 3D modeling / animation, technical shading and look development, character look development, 3D environment art, environment design, and game design implementation in proprietary and commercial game engines. I have an award-winning background in creating complex, high-fidelity 3D assets, environments, and characters. I also have a strong foundation in pipeline efficiency, cross-departmental collaboration, and artistic leadership. I’m also highly proficient in industry-standard 3D software including Houdini, Maya, Blender, Unreal Engine, Unity, Substance suite, Mari, and Katana.


I’ve been honored twice along with colleagues at the Visual Effects Society for the awards for Outstanding Created Environment in an Animated Feature for the ‘Antiques Mall’ in Toy Story 4 in 2020 (shared with Alison Leaf, Hosuk Chang, and Philip Shoebottom) and ‘Antonio’s Room’ in Encanto in 2022 (shared with Camille Andre, Chris O’ Connell, and Amol Sathe). In my free time I dabble in screen writing, filmmaking, game development, drawing, and playing music.

SKILLS

Narrative Design, Game Design, Cinematic Design, 3D Modeling / Animation, Technical Shading / Look Development, Character Look Development, Lighting, 3D Environment Art, Environment Design, Level Design

CONTACT: andrew.finley3d@gmail.com