Sky: Children of the Light
During my time at Thatgamecompany, I worked on the game Sky: Children of the Light, an Unannounced Upcoming Game, and an interactive art experience titled Seed of Light demoed at Siggraph 2025. Most of my time there was spent working on Sky, where I primarily worked as a narrative / game / cinematic designer on the seasons, events, and daily quests teams. I handled various tasks ranging from designing narratives, game play sequences, quests, cinematics, game logic, behavior trees, 3D art / lighting, creating and managing design confluence / JIRA pages, and various technical gameplay bug fixes. All of my design work was done hands-on in the proprietary game engine at TGC. Working on a mutiplayer, live service game like Sky, I not only learned how to design and craft engaging and emotional gameplay, stories, cinematics, and interactive experiences, but also how to design with multiplayer / networking / online scale in mind. I also learned about the nuances and challenges of designing and delivering game content for multiple platforms across a range of system specs - mobile (IOS/Android), Nintendo Switch, PC, and Playstation 4/5.
I worked in partnership with the game director, producers, lead designers, technical game designers, vis dev artists, animators, 3d artists, gameplay engineers, and then finally QA & play testers in order to ship and deliver the final season / event / daily quest game content.
Sky: Season of Duets
Sky: Season of Moomin
Sky: Season of the Two Embers - Part I
Sky: Days of Feast Event 2025
Sky: Tournament of Triumph Event 2026